For example, if you intend to scale your bitmap artwork up to 300%, or if you intend to zoom in from 12 fields to 4 fields, you should make sure the pixel density for your textured brush strokes is of at least 300% before you start drawing. Hence, before you start drawing using textured brushes, it is important to consider if you will need to zoom onto or scale up your artwork, and set the pixel density accordingly. Scaling it up or zooming in will require Harmony to render several pixels using the same pixel from the brush stroke's texture, making the artwork lose quality.
At this density, when your scene is not zoomed in and your artwork is not scaled up, each pixel in the textured brush strokes corresponds to one pixel in the rendered image.
This implies that, where solid vector artwork can be scaled and zoomed in without issue, textured brush strokes are resolution dependent, and are liable to lose quality and appear pixelated if they are enlarged or zoomed in.īy default, textured brush strokes have a pixel density of 100%. An important thing to take in consideration when drawing with textured brushes is that, contrary to solid vector brushes, textured brushes store their texture in bitmap data, which is stored in individual pixels.